
Borin's smithy
Melt your ore in the cauldron, pour the ingot, and hammer the blade yourself. The better your strokes, the finer the steel.

A village with a warm hearth, painted wilds beyond its gate, and beasts that fight back. Forge your blade, learn the old Words of Power, and climb the ladder of the arena.
Every building has its own painted room, and every neighbour keeps their own hours. Come back from the wilds to trade, to forge and to tell your tale.

Melt your ore in the cauldron, pour the ingot, and hammer the blade yourself. The better your strokes, the finer the steel.

Layla keeps the fire and the gossip. Milo plays at night, and the trophies of what you have slain hang on the walls.

Have your scrolls read, learn the Words of Power, brew draughts, and fill the bestiary with every beast you meet.

Buy, sell and buy back. Nadia knows the worth of every pelt and fang you bring home.
Six lands in first person, each painted by hand and each with its own beasts, secrets, hidden chests and falling stars. Wake the waystones, and the world map opens.
Over forty creatures, each with its own way of fighting: wolves that circle and lunge, boars that charge, spiders that web you from the trees, trolls whose wounds close unless your torch is on them.













The fights are real time and they reward timing, not clicking. Every beast shows what it is about to do: answer it in the last moment and it reels.


Your journal holds your hero, your bag, your quests, your skills and your deeds, painted like a book you would keep.
Fight on the sand while the crowd roars or boos, face the six schools of gladiators, run the gauntlet, wager on others, or duel other heroes for a place on the ladder.
| # | Hero | Level | Rating | ||
|---|---|---|---|---|---|
| Reading the ladder… | |||||
Every coin, every drop and every roll of the forge is decided on the game's own server, so nobody can write themselves a legendary sword. Play a few minutes as a guest; when you like it, sign the village register with a name and a password, and your hero is kept.

No download, no card, no waiting. Your adventure starts in the village square.