ZenithOnline
The world

From the hearth to the stars

One village to come home to, and six lands beyond its gate, each harder than the last. Every land has its waystones, its hidden chests, its secret places and a beast at its heart.

The village by day
Your home

The village

A square of painted houses around a well: Borin's smithy, Layla's tavern, Arden's library, Nadia's market, the arena of Varro, and the old guard at the gate. Its people keep their own hours; at night the windows glow and the bard plays.

  • Forge and craft at the smithy
  • Words of Power, scrolls and alchemy at the library
  • Quests from the board, bounties and expeditions
  • Sleep once a game day: an hour of the game is a minute of yours
A grey wolf on the forest path
Levels 1 – 15

The Enchanted Forest

Great twisted oaks, a stream, a lake with a pier, and paths that wolves know better than you. The first land beyond the gate, and the one that teaches you to parry.

  • Beasts: grey, timber and black wolves, wild boars, giant forest spiders, brown bears, the dire wolf
  • Legendary: the Golden Wolf, seen once in a long while
  • Boss: the Elder Treant among the ruins
A drowned knight on the log road of the Mistfen
Levels 11 – 19

The Mistfen

Islands in a grey water, joined by a road of logs and boardwalks on posts. Things move in the reeds, and lights drift where no lantern should be.

  • Beasts: fen toads, will-o'-wisps, bog serpents, drowned knights and their champion
  • Legendary: the Jade Toad
  • Boss: the Fen Witch, who calls the wisps to her
The Dry Country, a vulture over the trail
Levels 16 – 29

The Dry Country

Through the forest's cave and out into red mesas, dunes and a sun that does not forgive. Oases, a canyon to the west, and a sealed temple door.

  • Beasts: jackals, vultures, scorpions of every colour, sand serpents, desert raiders
  • Legendary: the Silver Scorpion
  • Boss: the Sand Wyrm, that moves under the sand
The Ashlands: a magma golem, the volcano behind
Levels 30 – 45

The Ashlands

Burnt forests, rivers of lava and a volcano that erupts while you walk. A skull gate leads down into the Maw, the deep halls of the Ember King.

  • Beasts: ash hounds, fire imps, lava salamanders, magma golems, ember scorpions, the hellhound
  • Legendary: the Ghost Hound
  • Bosses: the Ash Dragon, and the Ember King in the Maw with his skeletons and cultists
A yeti in the snow of the Frostpeaks
Levels 41 – 50

The Frostpeaks

A pass into wide snowfields where the wind never rests, a frozen lake you can walk on, and an ice cave under the cliffs.

  • Beasts: snow leopards, frost harpies, yetis, ice trolls whose wounds close unless your torch is on them
  • Legendary: the Sapphire Leopard
  • Boss: the Frost Giant
A star sentinel in the Star Temple
Levels 52 – 60

The Star Temple

Behind the desert's sealed door, a temple under a night that never ends. What waits at its heart decides whether the village gets its festival.

  • Beasts: star sentinels, sun priests, astral serpents, starspawn
  • Boss: the Eclipse Herald, with a face for the day and one for the night

Start in the village